Terms & Conditions

Sportsbooks Rules

1. All bets accepted by Betsofa are subject to these rules;

2. Betsofa reserves the right to cancel any bet made on obviously "wrong" odds, switched odds or a bet made after an event has started;

3. Betsofa reserves the right to refuse, restrict, cancel or limit any bet that was placed with incorrect odds (out of sync with the general market and/or erroneous), or to re-adjust such bets at its own discretion, in accordance with correct odds. The odds will be considered incorrect (out of sync with the general market and/or erroneous), if they correspond to at least one of the following criteria:

a) the odds simultaneously create an arbitrage situation with other odds offered by Betsofa or other bookmakers worldwide;

b) the odds were given incorrect due to the technical reasons and clearly do not correspond to the probability of the outcome of the event/market at the time the bet was placed;

c) the odds were offered on an outcome when the result was already known.

d) the odds have frozen or have not been updated in the system;

e) the odds do not reflect the current time and/or score in the event.

4. Bets are settled only after the contest is final;

5. The winner of an event will be determined on the date of the event's conclusion; Betsofa does not recognize protested or overturned decisions for betting purposes. The result of an event suspended after the start of competition will be decided according to the betting rules specified for that sport by Betsofa;

6. By the laws of the Lottery and Gaming Authorities in Curacao, no one under the age of 18 is permitted to make a bet;

7. All rules, regulations and payoffs contained herein are subject to changes and revisions by Betsofa without prior written notice;

8. Maximum bet amounts on all sporting events will be determined by Betsofa and are subject to change without prior written notice. Betsofa also reserves the right to adjust limits on individual accounts as well;

9. In the event funds are credited to a customer's account in error, it is incumbent upon the customer to notify Betsofa of the aforesaid error without delay. For accounts with minus balances, Betsofa reserves the right to cancel any pending plays, whether placed with funds resulting from the error or not;

10. You should not use any opportunity to influence the result of the event by being a direct participant of the match (sportsman, referees, coaches, etc.) or a person acting on behalf of a direct participant of the match. In the described situation, Betsofa reserves the right to close your account immediately and void any bets placed.

11. Clients are solely responsible for their own account transactions. Please make sure to review and confirm your bets for any mistakes before sending them in. Once a transaction is completed, it cannot be changed. Betsofa does not take responsibility for missing or duplicate bets made by the client and will not entertain discrepancy requests because a play is missing or duplicated. Clients may review their transactions in the "My Sports Betting Account"of the site after each session to ensure all requested bets were accepted;

12. Disputes must be lodged within seven (7) days from the date the bet in question has been decided. No claims will be honoured after this period. The client is solely responsible for their account transactions;

13. All account balances and transactions appear in the currency selected at the time the account was originally opened;

14. Winnings will always be calculated using European Odds. Please note, that when converting odds into the British standard, round-off errors may occur, since some odds don't have an exact translation into British-style fractions. Here, we'll show the nearest fractional odds;

15. Betsofa reserves the right to suspend a client account without prior notice and return all funds to the main wallet;

16. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be considered to be correct;

17. Accumulators (Parlays, Multis): If certain outcomes are "mutually dependent" (example: place bet on Chelsea to win the English Premier League combined with a home win in the last deciding game) these bets will be voided;

18. Any bets placed with a system bet will not count for the wagering requirement in Bonus;

19. Live Score Update is for guidance only.

20. If not otherwise stated, dead heat rule applies for all cases where two or more betting options are considered to be winning options. The odds for the winning options will be divided by all pick variations won and then multiplied by the respective initial stake.

21. All live bets are subject to an acceptance delay period before being accepted or rejected, time interval in which the bet has the status “Pending”. If any significant event happened inside this acceptance delay, determining significant odds changes that reflect the actual state of play, the bet will be rejected and the stake returned to the customer at the end of acceptance period. A message notifying the rejection or acceptance will be displayed in the betting slip; it's customer's responsibility to check whether a live bet was accepted or not in the Bet History section of the account;

Example 1: In-running soccer game, a customer placed a bet on 1X2 market and a goal is scored while his bet is still in pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay due to the new state of play, there are significant odds changes in 1X2 market;

Example 2: In-running basketball game, a customer placed a bet on Over Under X Points market and a 3-pointer is scored while the bet is still in pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay if those 3 points trigger significant changes in Over / Under odds;

22. A multiple bet which contains one or more live selections will be accepted if and only each live selection is accepted by the system after the acceptance delay. If there is one live selection which is not accepted, then the multiple bet will be automatically rejected.

Example: Customer makes a multiple bet with Chelsea to win, ManUtd to win and Liverpol to win, all 3 matches are in-play. Chelsea to win selection is not accepted after the acceptance delay because of a goal being scored while the multiple bet was in pending, so the system will automatically voided all 3 selections, and return the stake to the customer.

23. If a match venue is changed (other than to the away team's ground), then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided. We will endeavor to identify on our website all matches played at a neutral venue. For such matches (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team. In the event of a match being played on a neutral ground, the team displayed first will be considered as the home team.

24. In case there is a spelling error of sportsman or teams initials in the line (e.g. Ivanov A. is written as Ivanov B.), it does not constitute grounds for bet cancellation and a bet will stand.

25. If any event is postponed for not more than 48 hours from the date set in the line, the bets placed are preserved. If any event is postponed for more than 48 hours from the date set in the line, all bets on this event become void, and will be excluded from accumulator bets (except for cases specified in relevant sports sections).

26. The settlement of all bets is calculated only according to the results announced by the Betsofa. The sources which are used to obtain these results include official websites of the organisers of sports competitions, as well as official data obtained directly from the representatives of sports federations. In their absence, results may be obtained from alternative sources such as official websites of sports federations and clubs, independent websites providing results and sports statistics, or representatives at the event. The results announced by any bookmaker or similar organisation are not accepted as official sources of information by the Bookmaker.

 

Football

1. Football starting dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is suspended or postponed, all bets will remain active for 48 hours after kickoff. If we receive news that a postponed game has been rescheduled for some time after these 48 hours, we will immediately return all funds from pending bets;

2. If a betting event is postponed, cancelled or does not start at the time displayed in the betting offer and rescheduled for a date within the 48 hours and then postponed again, all bets will be active for yet another 48 hours from the last rescheduled date. This process would continue as long as the postponed game kept getting rescheduled within the 48 hours;

3. Unless otherwise specified, bets on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts. Occasionally, Tournaments, Friendly, or other matches may have scheduled time frames different than two 45 minute halves. If Betsofa does not make special note that a match will play a time other than the standard two halves of 45 minutes each, all bets will stand;

4. If a match is abandoned before full time is reached, and not completed in the day it was initially scheduled, bets on the outcome of the match are considered voided and all stakes shall be returned, except for those bets the outcome of which has already been determined at the time of abandonment;

Example: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0

     1. I win if I placed a bet on Milan to win First Half;

     2. I lose if I placed a bet on Over 1.5 Goals at half time;

     3. I will get my stake back if I placed a bet on O/U 2.5 Full time;

     4. I will get my stake back if I placed a bet on Milan to win at Asian Handicap -1.5;

5. Over/Under betting: You place a bet on "Over 2 Goals"

Example: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0

     1. I win the bet when the total number of goals scored is higher than 2 (e.g. final score: 2-1, 2-3, 3-0, 1-3, 3-3, 2-2, etc.);

     2. I lose the bet when the total number of goals score is lower than 2 (e.g. final score: 0-0, 1-0, 0-1);

     3. I get my stake back when the total number of goals score is 2 (e.g. final score: 1-1, 2-0, 0-2);

6. Over/Under betting: You place a bet on "Over 2.5 Goals"

Example: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0

     1. I win the bet when the total number of goals scored >= 3 (e.g. final score: 3-0, 0-3, 2-1, 1-2, 3-1, 2-4, etc,);

     2. I lose the bet when the total number of goals scored < 3 (e.g. final score: 0-0, 1-0, 1-1, 0-1, 2-0, 0-2);

7. Bets on Over Under with mixed parameter can be half won and half lost, just like in the case of mixed Asian Handicaps.

Example of mixed Over Unders (OU):

     1. OU 1.75 - is the result from combining OU 1.5 with OU 2;

     2. OU 2.25 - is the result from combining OU 2 with OU 2.5;

     3. OU 2.75 - is the result from combining OU 2.5 with OU 3;

     4. OU 3.25 - is the result from combining OU 3 with OU 3.5;

Example 1: Over Under 2.25 and I place bet on Under 2.25

     5. I win the bet when the total number of goals is <2 (e.g. final score: 0-0, 1-0, 0-1);

     6. I lose the bet when the total number of goals is >=3 (e.g. final score: 2-1, 1-2, 3-0, 0-3, 2-2, etc.);

     7. The bet is HALF WON when the total number of goals scored is 2 (e.g. final score: 1-1, 2-0, 0-2);

The odds and winnings calculation system is identical to the one from Asian Handicap.

Example 2: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0

     8. I lose if I placed a bet on Over 1.5 Goals at half time;

     9. I win if I placed a bet on Over 1.5 Goals Full time;

     10. If I placed a bet on O/U 1.75 full time, the bet will be half won and half voided;

     11. If I placed a bet on Over 2 full time, the bet will be voided;

     12. If I placed a bet on Over 2.5 full time, the bet will be voided;

8. Asian Handicap Full time Excluding Overtime: It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts.This betting type has only 2 outcomes, Home and Away,draw being excluded.

Asian Handicap can have 2 types of parameters:

     1. Integer (e.g. -/+1, -/+2, etc.);

     2. Decimal (e.g. -/+0.5, -/+ 0.75, -/+1.25, etc.);

Please refer to the following examples regarding settlement of bets:

Example 1: Match: Chelsea - Liverpool, market: Asian Handicap 0, I place a bet on home.

     3. I win the bet when Chelsea beats Liverpool, no matter the score;

     4. I get the stake back when the match ends in a draw;

     5. I lose the bet when liverpool beats Chelsea, no matter the score.

Example 2: Match: Chelsea - Liverpool, market: Asian Handicap 0.5, I place a bet on home.

     6. I win the bet when the match ends in a draw (e.g. 0-0, by adding the advantage given by the parameter, the score turns into 0.5:0, so home wins) or

     7. Chelsea defeats Liverpool no matter what the score is;

     8. I lose the bet when Liverpool beats Chelsea (e.g. 0-1, 0-2, etc.).

Example 3: Match: Chelsea Liverpool, Asian Handicap -0.25,I place a bet on home @odds 2.0 with 100 EUR, the stake will be divided: EUR 50 going to AH 0 and EUR 50 to AH -0.5. If the match ends in a draw (e.g. 1-1):

9. EUR 50 from AH 0 will be returned to the user;

10. EUR 50 from AH -0.5 will be lost (by deducting the disadvantage given by the parameter the score will turn into: 0.5 -1, as a result,away wins while home loses; For HALF LOST bets, the odds will always turn into 0.5, so the user winings will be new odds*stake, which is 50 EUR (0.5*100).

11. I win the bet when Chelsea beats Liverpool, no matter what the score is.

12. I lose the bet when Liverpool beats Chelsea, no matter what the score is.

9. Asian Handicap With Score/Asian Handicap 1st Half With Score: All bets on these markets are settled according to the score-line for the remainder of the game/half after the bet has been accepted; any goals prior to the bet being placed are ignored for settlement purposes.

Live betting example: Juventus vs Man United - Live score 1:0

Team            Asian Handicap with Score      Odds

Juventus             -0.75                                       1.90

Manchester       +0.75                                      2.05

     1. Final score 4:0 If you bet on Juventus, your bet will be won (ex: If you bet on Juventus €100, your net win is €90)

     2. Final score 2:0, 3:1, 4:2 If you bet on Juventus, your bet will be half-won (ex: If you bet on Juventus €100, your net win €45)

     3. Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3 If you bet on Man. United, your bet will be won (ex: If you bet on Man. United €100, your net win €105)

10. If a betting event is suspended or interrupted and rescheduled for a date within 48 hours, all bets will stand, except for those bets the outcome of which has already been determined at the time of interruption;

11. Anytime Goalscorer: No refund on non-starters. Bets are accepted on 90 minutes play only. Own goals do not count.

12. First/Next Goalscorer: No refund on non-starters. Bets are accepted on 90 minutes play only. Own goals do not count.

13. Last Goalscorer: No refund on non-starters. Bets are accepted on 90 minutes play only. Own goals do not count.

14. Number Of Goals: In the event of a match being abandoned before the 90 minutes have been played, all bets on full event will be voided while settling the bets on already determined. Bets on Number of Goals include "own goals".

Example: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0

     1. I lose the bet if I place it on 0 or 1 goals;

     2. I will win the bet if I place it on 1 goal in the first half;

     3. I will get my stake back if I place a bet on 3 or more goals.

15. Time Of First Goal: Bets are settled on the time the goal is actually scored from official source.

Example: I place a bet on 1' - 36': Event must happen between 0:00 and 35:59 to be won.

16. Goal X: Predict which team will score goal X. Own goals count to the side credited with the goal. In the event of an abandoned game, bets stand on scores that have already taken place.

17. Last Team to score: In the event of an abandoned game, bets stand on scores that have already taken place; Extra Time does not count for these markets.

18. Race to X Goals: Settled on the team who reaches the quoted number of goals first in the event of an abandonment before 90 minutes have been played; then all bets will be voided, unless settlement is already determined.

19. Both Teams to Score: Based on whether both teams score a goal in the match.

20. Team Score Over Under: Based on the total number of goals scored by a team in the match. Extra Time goals are not included.

21. Goal in Time Range: Will be the official time of goal scored that will count. Extra Time is not included.

22. To Score in Both Halves: Is a Yes/No Bet if a Team/Teams will score in both halves.

23. To Win to Nil: Team to win the match and keep a clean sheet.

24. Winning Margin: The difference between total goals scored by winner and loser. It is settled on the result of game. The teams will be given various margins of winning and it will be the final result that counts.

25. To Win Either Half: The team needs to win minimum one of the two halves in order for this bet to be won.

26. To Win Both Halves: The team must score more goals than the opposition in both halves of the match.

27.Come From Behind and Win: The team must be losing at any stage during the match but subsequently go on to win the match.

28.Corners Over Under: Based on a specific line added in Over/Under for corners taken in the match. Extra Time does not count. In order the corner KICK is counted, the corner needs to be taken.

29. Number of Corners: Based on the total numbers of corner kicks taken in the match.

30. Race to X Corners: Settled on the team who reaches the quoted number of corners first, in the event of abandonment before 90 minutes have been played; then, all bets will be voided unless settlement is already determined.

31. Time of First/Next Team Goal: Settlement will be made by the time given by the official match source as the time of First/Next goal is scored.

32. Bookings Over/Under: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle blow will be disregarded. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered. Yellow card counts as 1 card and red or yellow-red card as 2. The second yellow for one player which leads to a yellow red card is not considered. As a consequence, one player cannot cause more than 3 cards.

33. Team Bookings Over/Under: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle blow will be disregarded. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered. Yellow card counts as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence, one player cannot cause more than 35 booking points.

34. Half with Most Corners: According to the corner numbers of each half, the half with more corners won.

35. Team Number Of Corners: Number of corners a team gets.

36. Last Corner Kick: Which team will get the last corner kick, based on the current corner.

37. Clean Sheet: Team who keeps a clean sheet won.

38. Most Corners: Team that gets more corners in a match will win.

39. Next Corner: Which team will get the next corner, based on the current corner.

40. Matchbet and Totals: Combines 1x2 and over under; only both won bets will win, all others are lost.

41. Goals Odd/Even: Total goals are Odd or Even.

42. Team Goal In Time Range: Will be the official time of goal scored that will count. Extra Time is not included.

43. Half with most goals: Allow user to predict which half of the game will have more goals.

44. Correct score: If a correct score occurs that is not an option in our offer, all bets are lost.

45. 1x2 First Half/ 1x2 second half betting: All bets placed on outcomes to occur during the 1st half apply to the period between the start of the match and the end of the 1st half. All bets placed on outcomes to occur in the 2nd half apply to the period between the start of the 2nd half and the end of the 2nd half. The start/end of the half is defined by the referee's whistle which starts/ends the respective half.

46. If a betting event is suspended or interrupted and rescheduled for a date within 48 hours, all bets will stand, except for those bets the outcome of which has already been determined at the time of interruption;

47. Halftime/fulltime Excluding Overtime (HT/FT): Predict the result at half-time and end of the regular time.

48. To Go To Penalties: Will the match go to penalty time?

49. A Substitute To Score: Will a substitute score a goal?

50. Number Of Cards: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle blow will be disregarded.

51. Yellow Cards Odd/Even: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle blow will be disregarded.

52. First Team Booking: Which team will get the next card, according to the current card.

53. Own Goal Scored: Will there be own goal scored?

54. Method Of Victory: How the match ends to get a winner?

55. Time for the First Goal: The game is determined by the actual time that the goal is scored from official source.

56. Team To Receive First Yellow Card: Which team to receive the next yellow card, according to the current card.

57. Next Team to Score: In the event of an abandoned game, bets stand on scores that have already taken place. Extra Time does not count for these markets.

58. Time of Next Goal: Bets are settled on the time the goal is actually scored from official source.

59. To Go To Overtime: If the match goes to overtime, then it is a win, if not, is lost.

60. Sending Off: Will there be red cards or not?

61. Corners Odd/Even: Total corners are Odd or Even.

62. Team Corners Odd/Even: Team total corners are odd or even.

63. Team Corners Over/Under: Team total corners over or under a parameter.

64. Time of Goal X: Predict if the Xth goal will be scored before minute Y. Ex: Goal 3 before Min 30 of the game. If a game is abandoned before the 30th Min (29:59), bets will be voided, unless a goal has already been scored in the game.

65. Time Of Team Goal: Predict if the Xth goal of the named team will be scored before minute Y. Ex: Arsenal Goal 3 before Min 30 of the game. If a game is abandoned before the 30th Min (29:59), bets will be voided, unless a goal has already been scored in the game.

66. Last Scoring Team Wins: The team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

67. To Go to Overtime: Will the game be tied at the end of regulation time. If the points are tied, then over time will come into play where the teams will play an additional quarter until a winner is found. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

68. Penalty Scored: The Customer should predict whether a penalty kick will be scored in a match. The “Penalty shoot-out” does not count for this market.

69. Matchbet and Both Teams to Score(3-way): Allow user to predict the result of the match at the end of regular time (90 minutes) and that the both teams will score a goal in the match.

70. Matchbet and Both Teams to Score(6-way): Allow user to predict the result of the match at the end of regular time (90 minutes) and if the both teams will score in the match or not. Extra Time does not count for this market.

71. Team to Score Goal X: Allow the user to predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

72. Corner handicap: The type of bet "Corner Handicap" provides for the assignment of the handicap chosen by the bookmaker on the difference of the corners of a team. You can bet on the home team (team 1), Draw (take the assigned team handicap) and away team (team 2). Extra Time does not count.

73. Corners Odd/Even: Predict if the total number of corners from the game will be odd or even. 0 is considered as an even number.

74. Penalty awarded: The user can predict if a penalty will be awarded in the match.

75. Total Score: Allow the user to predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

76. Winner of Time Range: Allow the user to predict the winner for the indicated time range. Bets are settled using the official time of the goals scored.

77. Corner X: Allow the user to predict which team will take the indicated corner.

78. Half with Most Goals: Allow the user to predict which half will have the most goals scored (1st, 2nd or Draw).

79. Yellow/Red Cards Over/Under: All Cards shown are for regular play only, so any bookings that take place in extra time do not count for betting purposes (unless specified). Any cards cancelled by the referee during the match, shown to non-active players/managers and cards shown before the kickoff or after the final whistle do not count. Cards shown between the final whistle of regular time and the start of extra time do not count.

80. Number of cards: If a player is sent off for 2 yellow cards, this counts as 2 yellow cards and 1 red card for betting purposes. If the match is abandoned for any reason, all bets will be void unless market is already determined, e.g. Team 1 over 2,5 yellow cards - 3 yellow cards awarded to Team A before abandonment is settled as a winner. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered.

81. Player to score goal X: Allow user to predict the name of the player who will score the quoted goal.

 

Tennis

1. In case of retirement, disqualification or change of surface mid-match, all bets that cannot be settled by the current score will be voided.

2. Sets Betting: If a tennis match is not completed because of a player retirement or disqualification, all not decided set bets will be considered voided.

Example: Game Federer - Wawrinka, Federer retired at 6-7 4-4.

     1. I win if I placed a bet on First Set Winner Wawrinka;

     2. I get my stake back if I placed bets on the Second Set Winner Federer;

     3. I get my stake back if I placed bets on Match Winner Wawrinka.

3. Delay or Suspension: If a tennis match is completed, all bets stand as written. A delay in the start of a match will not affect the standing of bets, nor will a suspension, as long as play is resumed and the match completed;

4. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner;

Example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather. The leader at the end of 3 sets would be declared the winner of the match.

5. Games over under, full event: In the event of retirement, disqualification or change of surface mid-match, bets will be voided unless there is no conceivable way the set and/or match can be played to its natural conclusion without unconditionally determining the result of that market.

Example: First set score is 6-4, second set score is 3-1 and retire happens, game over under 16.5 or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 17 games. Bets on over/under 17.5 or more will be voided.

6. Game over under, x set: finished set stand, the retired set can be played to its natural conclusion and settled as in the example:

Example: A set is abandoned at 4-4

     1. I win if I placed a bet on Over 9.5 (since any natural conclusion to the set would have at least 10 games);

     2. I lost the bet if I placed a bet on Under 9.5 (since any natural conclusion to the set would have at least 10 games);

     3. I get my stake back if I placed a bet on O/U 10.5 (it is undecided, the set could have ended 6-4).

7. Tie Break: If there is tie break, is a win, if not, the game is lost. In the event of the match starting but not being completed, all bets are voided unless a tie-break has already occurred.

8. Tie break, x set: if the set's finished bets will stand, the retired set's all bets will be voided.

9. Game Score: The exact score of the game.

10. Game to Deuce: Will there be 40:40 in a game?

11. Number of Games: Total games of both players in a set.

12. Race to X Games: Allow user to predict the name of the participant who reaches the quoted number of games first.

13. Points Won Over Under: Total points by each player, in x game, n set.

14. Who wins game, x set y: The finished game will stand; not played or not finished games will be voided.

15. Winning Margin: What is the difference of total number of games won by winner and loser?

16. Match winner: In the event of a match starting but not being completed, then all bets will be voided.

17. Champion's Tie-break: For all bets referring to the number of games played, a “Champion's Tie-break” is counted as one game.

18. Game handicap full event: If not played, all bets on game handicap will be voided. In case of started but not finished events, bets will be voided except for the ones that can be settled with the current score (Example: Handicap -5 game; score: 7-6; 6-7; 5-5, the bet will be settled as lost because in no scenario the player can win by this difference).

19. Games Won Over Under: Total games of a player are over or under a parameter.

20. To Win At Least One Set: If a player wins at least 1 set, the game is won.

21. Race To X Points: Which player will win xth point, game y, n set.

22. Points Handicap: Who will win the game with the handicap parameter in that set.

23. Points Over Under: Total game points over under in x game, n set.

24. To hold first service game: Will the player hold the first service game in the first set?

25. Game Of First Service Break: In which game is the first service break at first set?

26. Total Service Breaks: How many service breaks will be in the 1st set?

27. Lose 1st Set And Win The Match: The player lost the 1st set, but wins the match in the end.

 

American Football

1. Minimum Time for Action: For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has been played for at least 55 minutes.

2. If a game is suspended after 55 minutes and not resumed the same day, then, regardless of whether the game is completed at a later date, the score at the time the game is halted will determine the betting results.

3. If the play is suspended before the completion of the 55 minutes and not resumed the same day, all bets will be scored as "no action" and the money will be refunded.

4. All bets on the game will include overtime scoring unless otherwise specified.

5. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action;

6. Bets will be paid on the Final result of a contest (normal time or extra time, where applicable).

7. NFL Propositions will be graded using the results listed at www.NFL.com.

8. Arena Football Propositions will be graded using the results listed at www.Arenafootball.com.

9. 2way (Including OT): What will be the match result - Home or Away?

10. Total (Including OT): In the event of a game being abandoned after 55 minutes played, all bets are voided unless settlement of bets is already determined.

11. 1x2: What will be the match result? Home, Draw or Away.

12. Draw No Bet: If match ends in a draw after regular time, all bets are considered voided.

13. Double chance (1X - 12 - X2): Home or draw; home or away; draw or away.

14. Winning margins (Including OT): Bet on the winner of the match with a given margin.

15. Race to Xth points? (Including OT): Which team will win xth point?

16. Team score over under (Including OT): The total points of a team, over or under a parameter.

17. Odd/Even (Including OT): Total points are odd or even.

18. Next team to score (Including OT): Which team will win xth point - Home, No point or Away?

19. Will there be overtime?: Will the match have Overtime play? - Yes or No.

20. Highest Scoring Half: Half with most points wins - 1st, 2nd, Equals.

21. Halftime/fulltime: Predict the result at half-time and the end of the regular time.

22. 1st Half - 3way: The game or relevant half must be completed for bets to have action.

23. 1st Half Handicap: The game or the relevant half must be completed for bets to have action.

24. 1st Half Total: The game or relevant half must be completed for bets to have action, unless settlement of bets has already been determined.

25. 1st Half - Draw No Bet: If the match ends in a draw after the 1st half, all bets are considered voided.

26. 1st Half team score over under: The game or relevant half must be completed for bets to have action, unless settlement of bets was already determined.

27. 1st Half - Odd/Even: The game or relevant half must be completed for bets to have action.

28. 1st Half - Next points (team): Which team will win xth point first half? Home, No point or Away.

29. Highest Scoring Quarter: Quarter with most points wins-1st, 2nd,3rd, 4th, Equals.

30. 1st Quarter 3way: Home; Draw; Away: The game or relevant quarter must be completed for the bets to have action, unless settlement of bets was already determined.

31. 2nd Quarter 3way: Home; Draw; Away:The game or relevant quarter must be completed for the bets to have action, unless settlement of bets was already determined.

32. 3rd Quarter 3way: Home; Draw; Away:The game or relevant quarter must be completed for the bets to have action, unless settlement of bets was already determined.

33. 4th Quarter 3way: Home; Draw; Away:The game or relevant quarter must be completed for the bets to have action, unless settlement of bets was already determined.

34. 1st Quarter over/under: The game or relevant quarter must be completed for bets to have action, unless settlement of bets was already determined.

35. 2nd Quarter over/under: The game or relevant quarter must be completed for bets to have action, unless settlement of bets was already determined.

36. 3rd Quarter over/under: The game or relevant quarter must be completed for bets to have action, unless settlement of bets was already determined.

37. 4th Quarter over/under: The game or relevant quarter must be completed for bets to have action, unless settlement of bets was already determined.

38. Field Goals Over/Under: What will be the total number of successful field goals during a game from both teams. Field Goal - even if a team has failed to get into the end zone for a touchdown during their possession, they may feel they are close enough to exercise the option of kicking the ball between the goal posts for three points. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

39. First Scoring Team Wins: The team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

40. Last Scoring Team Wins: The team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

41. Longest Touchdown Scored: The team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

42. Shortest Touchdown Scored: How short will the shortest touchdown of the game be. Ex: Under 30.5 yards or Under 30.5 yards. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

43. Team Last Touchdown Scorer: The team of the player who scores the last Touchdown of the game. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

44. To Go to Overtime: Will the game be tied at the end of regulation time. If the points are tied, then over time will come into play where the teams will play an additional quarter until a winner is found. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

45. Touchdowns Over/Under: The number of total touchdowns that both teams combined will score. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

46. Two Point Conversion: After a touchdown is scored, the scoring team has an opportunity to score additional points by either kicking the ball between the goal posts in the end zone (one point) or throwing or carrying the ball into the end zone from two yards away (i.e., the two-yard line) for two additional points. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

47. Total Score: Allow the user to predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

48. Highest scoring event part: Allow the user to predict in which Event Part will be scored most.

 

Rugby

1. Minimum Time for Action: For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone at least 55 minutes.

2. If a game is suspended after 55 minutes and not resumed the same day, then, regardless of whether the game is completed at a later date, the score at the time the game is halted will determine the betting results.

3. If playing is suspended before the completion of 55 minutes and not resumed the same day, all bets will be scored as "no action" and the money refunded.

4. All bets on the game will include overtime scoring unless otherwise specified.

5. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.

6. Bets will be paid on the Final result of a contest (normal time or extra time where applicable).

7. 1x2, Full time excluding OT: What will be the match result? Home, Draw or Away.

8. 1x2, First Half: What will be the first half result? Home, Draw or Away.

9. 1x2 with Handicap, Full time excluding OT: The game or relevant half must be completed for bets to have action.

10. Asian Handicap, Full time excluding OT: The game or relevant half must be completed for bets to have action.

11. HT/FT, Full time excluding OT: Predict the result at half-time and end of regular time.

12. Winning margin: Positive outcomes considers home wins and negative away wins.

13. Points O/U, Full time excluding OT: Total points of the game, over or under a parameter.

14. Points O/U, first half: Total points of first half, over or under a parameter.

15. Draw No Bet: If match ends in a draw after regular time, all bets are considered voided.

16. Double chance (1X - 12 - X2): Home or draw; home or away; draw or away.

17. First Scoring Team Wins: The team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

18. Half with Most Goals: Allow the user to predict which half will have the most goals scored (1st, 2nd or Draw).

 

AFL - Australian Football League

1. Minimum Time for Action: For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone at least 55 minutes.

2. If a game is suspended after 55 minutes and not resumed the same day, then regardless of whether the game is completed at a later date, the score at the time the game is halted will determine the betting results.

3. If playing is suspended before the completion of the 55 minutes and not resumed the same day, all bets will be scored as "no action" and the money refunded;

4. All bets on the game will include overtime scoring unless otherwise specified;

5. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action;

6. 1X2 at Full Time excluding OT/1st Half/2nd Half/1st Quarter: The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

7. Asian Handicap at Full Time excluding OT/1st Half/2nd Half/1st Quarter: The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

8. Over Under At Full Time Including Overtime/1st Half/2nd Half/1st Quarter: The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

9. First Team to Score At Full Time Including Overtime/2nd Quarter/3rd Quarter/4th Quarter: The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

10. Half Time/Full Time At Full Time Including Overtime: Predict the result at half time and full time.

11. Highest Scoring Quarter At Full Time: The game or relevant half must be completed for bets to have action, unless settlement of bets has already been determined.

12. Odd or Even At Full Time Including Overtime/1st Half /1st Quarter/2nd Quarter/3rd Quarter/4th Quarter: Total points for the relevant game/half/quarter to be odd or even. The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

13. Highest scoring event part: Allow the user to predict in which Event Part will be scored most.

 

Ice Hockey

1. Unless otherwise stated, all bets are for regulation time ONLY and do NOT include either overtime or penalty shootouts.

Example: The Rangers and Kings are tied 3-3 after regulation time and proceed to overtime. The Rangers eventually win. The final score for betting purposes is Rangers 3, Kings 3.

2. If a line includes overtime, it will be clearly stated in the bet offer and clearly written on the ticket. Please check your ticket carefully.

3. Penalty Shootouts are expressly considered part of overtime. If a Penalty Shootout is contested, the winner will be credited with an extra goal.

Example: Dynamo and CSKA are tied 2-2 and proceed to a Shootout. Dynamo wins the Shootout. For our line matching "Dynamo including OT" vs. "CSKA including OT", the final score for betting purposes is Dynamo 3, CSKA 2.

4. If a match is postponed or cancelled for any reason, all bets will be cancelled and monies refunded if the match is not rescheduled to be played within 24 hours of the original kickoff time;

5. Minimum time for action: Games must go a minimum of 55 minutes for action. If a game is suspended before the 55 minutes are completely played, all bets on the outcome of the game are refunded.

6. 1X2 At Full Time Excluding OT/1st Period/2nd Period/3rd Period: Predict the winner of the relevant half/period.

7. Home Away at Full Time Including Overtime: The game must be completed for bets to have action, unless settlement of bets is already determined.

8. Over Under At Full Time Including Overtime/ Full Time Excluding OT/1st Period/2nd Period/3rd Period: The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets is already determined.

9. Draw No Bet At Full Time Excluding OT: In case of draw after full time excluding OT, bets are voided.

10. Draw No Bet at 1st Period: In case of draw after 1st Period, bets are voided.

11. Correct Score at Full Time/1st Period/2nd Period/3rd Period: The game or period must be completed for bets to have action, unless settlement of bets is already determined.

12. Odd or Even At Full Time Including Overtime / Full Time Excluding OT: Total goals must be odd or even.

13. Asian Handicap At Full Time Including Overtime/Full Time excluding OT/1st Period/2nd Period/3rd Period: If a match is abandoned after 55 minutes of play, and not completed after 24 hours since when it was scheduled, bets are considered voided and all stakes shall be returned, except for those bets' outcome that has already been determined at the time of abandonment;

14. 1x2 With Handicap At Full Time Including Overtime/Full Time excluding OT/1st Period/2nd Period/3rd Period: If a match is abandoned after 55 minutes of play, and not completed after 24 hours since when it was scheduled, bets are considered voided and all stakes shall be returned, except for those bets' outcome that has already been determined at the time of abandonment;

15. Double Chance at Full Time Excluding OT/1st Period/2nd Period/3rd Period: The game or period must be completed for bets to have action, unless settlement of bets is already determined.

16. First Scoring Team Wins: The team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

17. To Go to Overtime: Will the game be tied at the end of regulation time. If the points are tied, then over time will come into play where the teams will play an additional quarter until a winner is found. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

18. Team to Score Goal X: Allow the user to predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

19. Total Score: Allow the user to predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

20. Highest scoring event part: Allow the user to predict in which Event Part will be scored most.

21. Race to X goals: Allow user to predict the participant who reaches the quoted number of goals first.

22. Team Score Over/Under: Total number of goals are over/under the quoted parameter. Based on the total number of goals scored by a team in the match.

23. Last team to score: Allow user to predict the team who scores the last goal of the match.

24. Matchbet and totals: Combine 1x2 & over under; bets are settled as won only if both sub outcomes are won. Any other combination is lost.

25. Winning margin: Allow the user to bet on difference between total goals scored by winner and loser. It is settled based on the result of the match/period. The teams will be given various margins of winning. Extra Time goals are not included.

26. Both teams to score: Based on whether both teams score a goal or not in the match.

 

Handball

1. For betting purposes, winners and losers are determined by the score at the end of normal time. Extra time (an extension of normal time) will not count unless specified;

2. If a match is postponed or cancelled for any reason, all bets will be cancelled and monies refunded if the match is not rescheduled to be played within 24 hours of the original kickoff time;

3. If a match is abandoned before full time is reached, and not completed in the day it was scheduled, bets on the outcome of the match are considered voided and all stakes shall be returned, except for those bets' outcome that has already been determined at the time of abandonment;

4. If a match venue has changed, then the bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided;

5. Game props: All game props, including the following markets, will be settled on regulation time only and will exclude overtime, if played:

     1.Game total odd/even

     2.Double result

6. 1X2 At Full Time Excluding Overtime: Predict the result for the game, if the game is abandoned.

7. 1x2 at first half: Predict the result at half time; if the game is abandoned, all bets are voided unless the first half already finished.

8. Double Chance At Full Time Excluding Overtime: 1 or X; X or 2; 1 or 2.

9. Asian Handicap at Full Time/ 1st Half: The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.

10. Odd or Even at Full Time/ 1st Half/ 2nd Half: The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.

11. Over Under At Full Time/ 1st Half: Predict the number of goals scored for the relevant game or half, over or under a limit; if the game is abandoned, all bets are voided unless the bets are already decided.

12. Some leagues playing system follow the so called Mercy Rule: If a team is leading by 7 goals or more in the final five minutes of the game, the game is over, or if a team is up by 15 at halftime or any point thereafter, the game is over. In such cases we will settle all bets according to the official scores.

13. To Go to Overtime: Will the game be tied at the end of regulation time. If the points are tied, then over time will come into play where the teams will play an additional quarter until a winner is found. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

14. Team to Score Goal X: Allow the user to predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

15. Total Score: Allow the user to predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

16. Winner of Time Range: Allow the user to predict the winner for the indicated time range. Bets are settled using the official time of the goals scored.

17. Half with Most Goals: Allow the user to predict which half will have the most goals scored (1st, 2nd or Draw).

18. Race to X Goals: Allow user to predict the participant who reaches the quoted number of goals first in the game or relevant half.

19. Team Score Over/Under: Total number of goals scored by a team are over/under the quoted parameter. Based on the total number of goals scored by a team in the match. Extra Time goals are not included.

20. Team Score Odd/Even: Total number of goals is odd or even. Based on the total number of goals scored by a team in the match. Extra Time goals are not included.

21. Winning Margin: Allow the user to bet on the difference between the total goals scored by winner and loser. It is settled based on the result of the match/half. The teams will be given various margins of winning. Extra Time goals are not included.

22. Draw No Bet: If the relevant period of the match after regular time ends in a draw, all the bets are considered voided.

 

Basketball

1. Minimum Time for Action: NBA games must play for at least 43 minutes to have action. For all other basketball leagues, games must play for at least 35 minutes unless otherwise specified;

2. For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time, as specified above. If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score at the time the game is halted will determine the betting results;

3. If playing is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all money refunded;

4. All bets on the game will include overtime scoring, unless stated otherwise;

5. Overtime does not count for bets concerning the 4th quarter (1x2 4th Quarter , Home Away 4th Quarter, Over/Under 4th Quarter, Asian Handicap 4th Quarter, etc.) unless otherwise stated;

6. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled place to have action;

7. These rules apply to both college and professional basketball;

8. NBA results are graded using stats from www.NBA.com;

9. NCAA Basketball results are graded using stats from www.espn.com;

10. 1X2 At Full Time/1st Half/2nd Half/1st Quarter/2nd Quarter/3rd Quarter/4th Quarter: If playing is suspended and not resumed the same day it was scheduled, all bets will be scored as 'no action' and all money refunded, unless they are already decided.

11. Home Away at Full Time Including Overtime: The match must end for bets to stand.

12. Over Under at Full Time Including Overtime/1st Half/2nd Half/1st Quarter/2nd Quarter/3rd Quarter/4th Quarter: The game or relevant half/quarter must be completed for bets to have action.

13. Asian Handicap At Full Time Including Overtime/1st Half/2nd Half/1st Quarter/2nd Quarter/3rd Quarter/4th Quarter: If playing is suspended and not resumed the same day it was scheduled, all bets will be scored as 'no action' and all money refunded, unless they are already decided.

14. Double chance: What will be the match result? Double the result, 12, 1X, 2X.

15. Highest Scoring Quarter: Quarter total points, highest quarter won.

16. To Go To Overtime: Will the match have Overtime play?

17. Race To X Points: Which team will win xth point?

18. Winning Margin: Allow the user to bet on the difference between the total points scored by winner and loser. It is settled based on the result of the match/half/quarter.The teams will be given various margins of winning.

19. Team Score Over Under: Total points of a team over or under a parameter.

20. Team Odd/Even: Total points of a team are odd or even.

21. Last Team to score: Which team will get the last score based on the current scores?

22. First Team to Score: Which team will score first?

23. HT/FT: Who will win first half and the match?

24. Highest Scoring Half: Half with most goal wins.

25. Which team wins jump ball: Which team will have the first possession/jumpball.

26. Points Won Over Under: Total points of a player is over or under a parameter.

27. Point Winner: Which player will get the xth point?

28. Last Scoring Team Wins: The team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

29. To Go to Overtime: Will the game be tied at the end of regulation time. If the points are tied, then over time will come into play where the teams will play an additional quarter until a winner is found. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

30. Player Turnovers Over/Under: Will player have over or under the chosen number of turnovers. A turnover can result from the ball being stolen, the player making mistakes such as stepping out of bounds, illegal screen, a double dribble, having a pass intercepted, throwing the ball out of bounds, three-second violation, five-second violation, or committing an error such as traveling, a shot clock violation, palming, a backcourt violation, or committing an offensive foul. A technical foul against a team that is in possession of the ball is a blatant example of a turnover, because the opponent is awarded a free throw in addition to possession of the ball. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

31. Player Points, Assists and Rebounds Over/Under: How many combined points, rebounds, and assists will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

32. Player Assists Over/Under: Will a player get over or under a total of assists. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

33. Player Points and Assists Over/Under: How many combined points and assists will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

34. Player Rebounds Over/Under: Will a player get over or under a number of rebounds in the match. Overtime rebounds are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

35. Player Three's Made Over/Under: How many three points shots will the player score in the match. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

36. Player Points and Rebounds Over/Under: How many combined points and rebounds will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

37. Player Assists and Rebounds Over/Under: How many combined assists and rebounds will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

38. Player to Score First Basket: Resulted on the first player to score in the game, inclusive of free throws, as per official box score provided by official sources.

39. Player to Record A Triple Double: Will the chosen player record a triple double? Player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

40. Player Blocks Over/Under: How many blocks will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

41. Player Steals and Blocks Over/Under: How many combined steals and blocks will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

42. Player Steals Over/Under: Will a player get over or under a number of total steals. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

43. Player Double Double: Double/Double, player must record 10 or more in two of the following 5 statistical categories: Rebounds, Assists, Blocked Shots, Steals. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

44. Player Triple Double: Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

45. Total Score: Allow the user to predict the number of points scored in the game, the user has the possibility to bet on exactly/ range and more than.

46. Highest scoring event part: Allow the user to predict in which Event Part will be scored most.

47. Odd/Even: The total number of points scored in the game is odd or even. The game or relevant half/quarter must be completed for bets to have action.

 

Baseball

1. Betsofa does not recognize postponed games, protests or overturned decisions for betting purposes. All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time, then all bets are considered to no action.

2. Match Winner: There must be at least 5 full innings of play, unless the team batting second is leading after 4.5 innings, for bets to stand. If the game is called or suspended after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called);

3. Over Under: The game must go at least 9 full innings (or 8.5 innings if the team batting second is ahead) for bets to have action. If the total has already gone over the quoted total, then bets on over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined. E.g. MLB game is called or suspended at 5-5, bets on Game Totals of Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs;

4. Asian Handicap: The game must go at least 9 full innings (or 8.5 innings if the team batting second is ahead) for bets to have action; If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called;

5. Points Odd/Even: It will be voided if the match is not completed.

6. MLB Propositions will be graded using the results listed at www.MLB.com

7. First Scoring Team Wins: The team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

8. Last Scoring Team Wins: The team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

9. Total Score: Allow the user to predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

10. Highest scoring event part: Allow the user to predict in which Event Part will be scored most.

 

Volleyball

1. If a match is suspended before full time is reached, and not completed the same day, bets on the outcome of the match are considered voided and all stakes shall be returned,except for those bets the outcome of which has already been determined at the time of abandonment.

2. Change of Venue: If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided.

3. Match winner: What will be the match result? Home or Away. It will be voided if the match is not completed.

4. Match winner, first set: What will be the match result? Home or Away. It will be voided if the match is not completed.

5. Correct score, full time: bets on the outcome of the match are considered voided and all stakes shall be returned, except for those bets' outcome that has already been determined at the time of abandonment.

6. Odd/Even: total number of points is odd or even.

 

Snooker

1. Match-up betting is based upon the correct selection of the player who officially wins the match. In the event of a match started - with the break for the first frame - but not completed for whatever reason, the player progressing to the next round (or being declared winner of the competition/championship) will be considered the winner. In the event of a match not starting at all, all bets will be refunded;

2. Frame betting is based upon the correct selection of the final score of a snooker match. In the event of a match started but not completed for whatever reason or a match not starting at all, all bets will be refunded.

 

Fighting

1. When the bell sounds to start the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title;

2. A fight is a Technical Draw when a fight ends before an allotted number of rounds. This is usually because of an accidental head-butt or foul;

3. Any fight that is considered "no contest" will have all wagers refunded;

4. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both fighters will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded;

5. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two-minute round is at the one minute mark. The halfway point of a five-minute round is at the two minutes and thirty seconds mark;

6. Results will be graded based on the official result at ringside. Results are not official for wagering purposes until verified by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes;

7. Unless otherwise specified, matches must go within thirty days of the scheduled date for wagers to have action.

 

Bandy

1. Unless otherwise stated, all bets are for regulation time only and do not include overtime. In tournaments, if a new market is formed at the end of regulation time, e.g. To Win in Overtime, then the penalty shootouts count;

2. Playing Time: If the format of a match is changed for whatever reasons from 2 x 45 minutes to 3 x 30 minutes then all bets stand except all bets that refer to either the first or the second half;

3. Change of Venue: If a match venue is changed, the bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then the bets placed based on the original listing will be voided.

 

Floorball

1. For betting purposes, winners and losers are determined by the score at the end of normal time. Extra time or sudden end will not count unless specifically stated;

2. If a match is suspended before normal time is reached, and not completed the same day, bets on the outcome of the match are considered voided and all stakes will be returned;

3. If a match is postponed for any reason, all bets will be cancelled and all stakes refunded.

4. 1x2 At Full time Excluding Overtime: Predict the result of regular time.

5. Over/Under Full time Excluding Overtime: Predict the number of goals, over or under a limit.

6. Highest scoring event part: Allow the user to predict in which Event Part will be scored most.

7. Total Score: Allow the user to predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

 

Darts

1. Match Bets: The player progressing to the next round will be considered the winner, providing one of the players has thrown a dart at the start of the first leg. If the first dart is not thrown, all bets will be voided;

2. Sets Bets: The full number of sets required to win the match must be completed. If for any reason the match is awarded to a contestant before the full number of sets are completed, all sets' bets on the match will be voided.

 

Futsal

1. Unless otherwise stated, all bets are settled on regulation time only. This includes two periods of play and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time, nor penalty shootouts;

2. If a match is suspended before full time is reached and not completed the same day, bets on the outcome of the match are considered voided and all stakes will be returned;

3. Futsal kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is postponed, all bets will have action until 48 hours after. If we receive news that a postponed game has been rescheduled for some time after two days, we will immediately return all funds from pending bets;

4. Venue Change: If an official venue change occurs subsequent to any bet will result in all bets prior to this moment being graded as no action.

5. Team to Score Goal X: Allow the user to predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

6. Highest scoring event part: Allow the user to predict in which Event Part will be scored most.

 

Golf

1. All outright bets are settled on the player awarded the trophy according to official site result. If end in the same position, dead heat (rule 4) will apply.

2. If a player doesn’t tee off, then that player will count as a non-runner. Bets on non-runners are voided. If a player has teed off and fails to complete the course, then that player will be considered loser.

3. In tournaments affected by adverse weather, bets will be settled on the official result regardless of the number of holes played, unless there is no further play after a bet has been placed or further play does not count for the official result, in which case these bets will be voided.

 

Poker

1. For outright bets, the contestant must start in the event in order to be considered action.

 

Curling

1. Unless otherwise stated, extra ends are always included in the result for betting purposes;

2. For a bet to stand, minimum 6 ends must be completed;

3. The final score for a match shall be the score reported by tournament organizers. Betsofa respects each tournament's scoring rules and rulings regarding conceded matches;

4. Bets on matches that are postponed or suspended for any reason (such as, but not limited to: deteriorating ice conditions, electrical failure, or scheduling problems) are considered "action" and will be graded once tournament organizers declare the match completed.

 

Table Tennis

1. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, except for those on markets which have been unconditionally determined;

2. Set Betting (Correct Score) refers to the correct final score in sets;

3. In case of team matches, in the event of a matchup between players being played twice, only the first result counts.

4. If a player does not start a tournament or match, then all bets on that player will be voided.

5. Match winner refers to the winner of the match or specified set. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided.

6. Handicap markets are based on either sets or points. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, except for those on markets which have been unconditionally determined.

7. Over/Under and Odd/Even markets based on points. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, except for those on markets which have been unconditionally determined.

 

Horse Racing

1. All bets are settled in accordance with the official result at the time of the "weigh in". Any change to a result after this point will not count;

2. Walkovers and voided races count as races but any horse involved will be treated as a non-runner.

3. Ante-Post bets are settled at the odds and place terms applicable at the time of acceptance. Should a wrong odds or place terms be given in error we reserve the right to settle the bet at the correct odds/place terms that were available at the time the bet was struck.

4. Non-Runners and Withdrawals: If a horse is withdrawn before coming under starter's orders, or is officially considered by the starter to have taken no part in the race, then all bets on that horse are voided. Your stakes will be returned on the withdrawn horse and winning bets will be subjected to a deduction in accordance with Deductions Rule 4(c).

5. Non-Runners and Withdrawals: The size of the deduction will be based on the odds of the withdrawn horse at the time of its withdrawal at the following rates.

6. If your horse racing bet has not returned as much as you thought it would, the first thing to do is check if the race was affected by rule 4.

7. Deductions (Rule 4): Any races containing non-runners are subjected to this (Rule 4), which can mean some of the winnings are deducted from winning bets. The size of the deduction depends on the odds of the non-running horse. The table below is the rate of deduction.

From odds.  To odds.  Deduction in %

1.00               1.19           85

1.20               1.25           80

1.26               1.30           75

1.31               1.40           70

1.41               1.53           65

1.54               1.62           60

1.63               1.80           55

1.81               1.95           50

1.96               2.20           45 

2.21               2.50           40

2.51               2.75           35

2.76               3.25           30

3.26               4.00           25

4.01               5.00           20

5.01               6.50           15

6.51               10.00         10

10.01             15.00          5

15.01                             None

9. Deduction example: You place a GBP 100 bet 30 minutes before the race starts on a horse at odds of 8.00. A horse at odds of 6.00 cannot run and is considered to be a non-runner. The odds 6.00 are the last odds offered on the non-running horse. Your horse wins the race at odds of 8.00 and you would normally win GBP 800.

     1.Because there was a non-runner in the race, deductions will apply to your winnings.

     2.Your winnings will be :((Your odds-1) x (1-reduction factor) x Your stake + Your stake)) = Your winnings (8-1) x (1-0.15) x GBP 100 + GBP 100 = 7 x 0.85 x GBP         100 + GBP 100 = GBP 695

     3.You can find the reduction factor of 15% by looking it up in the table above.

     4.If you have picked a winner and if reduction factors occur, the original odds and the effective odds (after the reduction factor) will be displayed in 'My transactions'         as such: 8.00 (6.95).

10. Early morning prices/day of event prices:

     1.After the final declarations stage, Non-Runner no-bet will apply.

     2.Where a horse is doubly engaged (named as a runner in more than one race) the bet will stand as a bet for the timed race. If the selection runs in the other race it         would be treated as a non runner.

     3.In the event of a false start or any other incident resulting in a race being re-run, 'under starter's orders' is negated and stakes will be refunded on horses taking no part in the re-run;

11. Double Engagements: Where a horse is doubly engaged (named as a runner in more than one race) the bet will stand as a bet for the timed race. If the selection runs in the other race, it would be treated as a non runner.

12. Re-runs: In the event of a false start or any other incident resulting in a race being re-run, 'under starter's orders' is negated and stakes will be refunded on horses taking no part in the re-run;

13. Postponements:

     1. If a race is abandoned or declared voided, then any bets will be voided. If the race is postponed to a future day and the final Declarations stand, all bets will stand;

     2. However, all single bets on horse racing will be voided and any selection involved in cumulative bets will be treated as a non-runner if:

       1. The race is abandoned;

       2. The race is officially declared voided;

       3. The conditions of the race are altered after bets have been made;

       4. The venue is altered;

       5. The running surface is altered (e.g. from Turf to All Weather).

14. Each-Way Betting:

     1. All bets are settled to win unless 'Each-Way' is selected;

     2. An Each-Way bet is made up of two bets. It contains one bet for your horse to "Win" and a second bet for your horse to be "Placed". Each bet is placed at the stake amount you have entered, so the total cost of an each way bet will be double the amount you entered stake, as you are placing two bets;

     3. The "Place" terms will be as advertised for the event. In general, for UK horse racing, the 'Place' part of Each-Way bets will be settled using the following 'Place' terms:

       1. Less than 5 runners - the place money is invested to win;

       2. Races of 5, 6 or 7 runners - one 1/4 the odds - first two places;

       3. All other races of 8 or more runners 1/5 the odds - first three places;

       4. Handicap races with 12 - 15 runners one 1/4 the odds - first three places;

       5. Handicap races with 16 or more runners 1/4 the odds - first four places;

       6. In all races the number of runners will be the runners coming under starters orders. Bets will not be accepted where the place stake exceeds the win stake.

15. Ante-Post Betting:

     1. All bets are placed on the named horses;

     2. Ante-Post wagers are accepted on the basis all-in run or not, entered or not;

     3. Where a race is re-run, all bets stand. Should a race be declared voided and not re-run, all bets will be voided;

     4. If a named dog (No reserves) is selected and a reserve runs in place of the named dog, then the bet will be settled as a non-runner;

     5. All bets will stand irrespective of vacant traps, voided races and abandoned meetings. Dead-heat rules apply to outright result, if multiple winners;

     6. In the event of abandonment or postponement to races where early prices have been offered, all bets will stand as long as the races are rescheduled and completed;

     7. Payment will be made on the official result of races. Betsofa reserves the right to declare voided any bets that show reasonable suspicion or evidence of unfair price manipulation.

 

Greyhounds

1. All bets are placed on the named greyhounds;

2. Ante-Post wagers are accepted on the basis all-in run or not, entered or not;

3. Where a race is re-run, all bets stand. Should a race be declared voided and not re-run, all bets will be voided;

4. If a named dog (No reserves) is selected and a reserve runs in place of the named dog, then the bet will be settled as a non-runner;

5. All bets will stand irrespective of vacant traps, voided races and abandoned meetings. Dead-heat rules apply to outright result, if multiple winners;

6. In the event of abandonment or postponement to races where early prices have been offered, all bets will stand as long as the races are rescheduled and completed;

7. Payment will be made on the official result of races. Betsofa reserves the right to declare voided any bets that show reasonable suspicion or evidence of unfair price manipulation.

 

Gaelic Sports

1. Outright/Winner betting: Predict which team will win the event;

2. All match markets are based on regulation time only (including injury time). Extra time does not count, unless specified;

3. If either team does not play, then bets will be voided;

4. If the game is abandoned prior to completion, then bets will be voided;

5. Any match postponed to another day will be voided;

6. If a match venue is changed, bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided;

7. Bets will be settled on official GAA (Gaelic Athletics Association) result only.

8. Team to Score Goal X: Allow the user to predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

9. Total Score: Allow the user to predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

 

Winter Sports

1. Outright/Winner: Predict which team/participant will win the event. Bets on non starting participants will not be refunded;

2. Winter Olympics: Events are official after the original medal ceremony. Any subsequent changes to those results do not count.

 

Virtual Sports

1. A virtual betting event takes place every 5 minutes.

2. Bets on the next event are accepted until the "bets closed" message appears on the screen, after which the bet will be allocated to the successive event.

3. When the event is not specified by the customer, bets are registered on the next event.

4. Winnings can be collected once the result of an event is displayed on the results screen.

5. The minimum stake per bet is 50c with a maximum payout for any one customer on any one day of €50,000.

6. A customer who places any bet on these events takes sole responsibility for his actions in placing a bet, and for checking his ticket to ensure it correctly reflects his chosen bet. The customer will not hold the operator liable for any loss or damage suffered. The operator will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time.

7. No horses or greyhounds are scratched from virtual races.

8. There are no dead heats (position draws) in virtual races.

9. If any events are cancelled for whatever reason, outstanding bets on the affected events will be paid at settled at 1:1.

10. Bet types offered may be altered from time to time.

11. Race Event Bet Types – Single Selection

     1. Win: Select a runner to finish 1st.

     2. Place: Select a runner to finish in 1st, 2nd or 3rd place in a race with 8 runners or more, and 1st, or 2nd in a 6 runner greyhound race.

     3. Each-way ("Fractional Place¨ bet in some fractional odds markets): Select a runner to win or place. This bet consists of two bets on one selection in one event, with the first bet on the runner to win and the second bet on the runner to place. The place bet pays at a fraction of the win odds as specified on the event data.

     4. The Each-Way bet is not offered in most countries. The game system can be configured to set the "place" odds at a fixed proportion of the win odds of the selection as follows: Greyhounds pays 1/5th of win odds / Horses pays 1/5th of win odds.

12. Race Event Bet Types - Multiple Selection Combination Odds

     1. These bet markets carry different terms in different geographical regions. Our data service uses fixed odds ("bookie¨) terminology. The system can be configured to display pari-mutuel ("tote") terminology on the screen systems and video renders when required. These alternative bet names are shown in parentheses below.

     2. Forecast (Exacta): Select 2 runners to finish 1st and 2nd IN ORDER specified.

     3. Combination Exacta: Some bet systems offer a player the option of selecting 2 or more selections to bet that every possible combination of two of the selections may finish 1st and 2nd in order. So for example: on 2 selections there are 2 bets (1-2, 2-1); on 3 selections there are 6 bets (1-2, 1-3, 2-1, 2-3, 3-1, 3-2); on 4 selections there are 12 bets, on 5 selections there are 20 bets and on 6 selections there are 30 bets etc. This is a bet-acceptance system that uses the Forecast odds in the feed service. The bet acceptance system works out all combinations.

     4. Reverse Forecast (Quinella): Select 2 runners to finish 1st and 2nd in ANY ORDER.

     5. Tricast or Trifecta: Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.

     6. Combination Trifecta: Some bet systems offer a player the option of selecting 3 or more selections to bet that every possible combination of three of the selections may finish 1st, 2nd and 3rd in order in an event. So for example; on 3 selections there are 6 bets (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1); on 4 selections there are 24 bets; on 5 selections there are 60 bets and on 6 selections there are 120 bets. This is a bet acceptance system bet that uses the Tricast odds. The bet acceptance system works out all combinations.

     7. Reverse Tricast or Trio: Select 3 runners to finish 1st, 2nd and 3rd in ANY ORDER.

 

Motor Racing

1. All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.

2. Drivers Championship: Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers Championship standings, and rules as specified by the FIA. Each-way terms apply.

3. Constructors Championship: Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA. Each-way terms apply.

4. Head to Head: Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.

5. Individual Grand Prix Betting: All drivers who start the formation lap are considered as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

6. Top X: If both drivers fail to complete the race then the driver completing the most laps will be considered the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.

7. Winning Car: All cars will be considered as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

8. Fastest Lap:The official FIA result at the time of the podium presentation for the race will be used.

 

Motor Bikes

1. Championship Betting: All-in, compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries. If the points are level, then dead-heat rules will apply, unless the result is determined by the competition rules.

2. Individual Race Betting: Non-runner no-bet - Rule 4 (Deductions) may apply. All riders in place to start the warm-up lap are considered as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes. Subsequent disqualifications and/or appeals will not affect the bets.

 

Cycling

1. Individual Stage/Outright Betting/Rider Finishing Position: Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise bets will be voided and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect the bets.

2. Head to Head: Match-ups will be settled upon the cyclist achieving the highest place in the specified event/stage. In the event of one or both cyclists not passing the starting line, then bets will be considered voided. If both cyclists start but fail to finish a specific event/stage, then bets will be considered voided. If both cyclists start a specific event/stage and only one fails to finish, then the cyclist who completes the specific event/stage will be considered winner.

 

Cricket

1. If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided.

2. In matches affected by adverse weather, bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin, then all bets will be voided.

3. If a match is abandoned due to outside interference, then bets will be voided unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised, then all bets for that match are voided.

4. If a match is cancelled, then all bets will be voided if it is not replayed within 24 hours of its advertised start time.

5. Where no price is quoted for the tie and the official competition rules do not determine a winner, then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.

6. The result of a match is a tie when the scores are equal at the conclusion of the play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

 

Swimming

1. Unless otherwise stated, all bets are determined based on the result after the final stage of that competition. If neither of the listed participants takes part in the final stage, all bets will be voided, unless the governing association following specific tie-breaking procedures, in which case, these will be considered valid.

2. All bet offers will be settled based on the first official result being presented. However, the Betsofa will take into account and settle/resettle accordingly any changes to the official result issued within 24 hours after the event has taken place. For such eventuality to be considered, the protest must be attributable to incidents happening exclusively during the event (such as a lane infringement or an early start in a relay race, etc.). No doping cases will be considered. The result available at the end of the aforementioned 24 hours will be considered as binding regardless of any further protests, changes to the official result, etc.

3. If two or more participants take part in different heats during a competition, all Head-To-Head offers between them will be considered voided.

4. A participant disqualified due to the infringement of the start procedure (false start) will be considered to have taken part in the event. All bets placed on him will be considered as valid.

 

Athletics

1. Unless otherwise stated, all bets on athletics are determined based on the result after the official stage of that competition. If neither of the listed participants takes part in the final stage, all bets will be voided, unless the governing association follows specific tie-breaking procedures, in which case these will be considered valid.

2. All bet offers will be settled based on the first official result being presented. However, Betsofa will take into account and settle/resettle accordingly, following any changes to the official result issued within 24 hours after the event has taken place. For such eventuality to be considered, the protest must be attributable to incidents happening exclusively during the event, such as a line infringement, pushes or a false handover in a relay race, etc. No doping cases will be considered. The result available at the end of the aforementioned 24 hours will be considered as binding regardless of any further protests, changes to the official result, etc.

3. If two more participants take part in different heats during a competition, all Head-to-Head offers between them will be considered voided, unless there is a later stage in the competition that at least one of them qualifies for.

4. A participant who is disqualified due to the infringement of the start procedure (false start) will be considered to have taken part in the event. All bets placed on him will be considered as valid.

 

Badminton

1. In the event of a match started but not completed, then all bets will be voided, unless the specific market outcome is already determined.

2. Outright/Winner: Predict which team/participant will win the event. Bets on non-starting participants will be refunded.

3. Match Betting: In the event of any of the named players in a match changing before the match starts, then all bets are voided.

4. In-Play Point Betting: Is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be voided.

5. Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.

6. Over Under at Full Match/1st Set/2nd Set/3rd Set: The game or relevant set must be completed for bets to have action.

7. Odd or Even at Full Match/1st Set/2nd Set/3rd Set: The game or relevant set must be completed for bets to have action.

8. Race to X Points: Settled on the player/team who reaches the quoted number of points first. In the event of an abandonment, then all bets will be voided unless settlement is already determined.

9. Statistics provided by the official website of the relevant competition or fixture will be used to settlement purposes. Where statistics from an official score(s) provider or official website are not available, or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

 

E-Sports

1. Settlement will be based on the official result as declared by the relevant tournament officials.

2. If a match is postponed or suspended all bets will have action 48 hours after (scheduled) kickoff.

3. Outright/Winner: Predict which team/participant will win the event. Bets on non-starting participants will be refunded. If a tournament is not completed, all Outright bets will be voided. If a team/player plays at least one map, they will be considered an entrant. If that team later does not complete the tournament, they will be settled as a loser. Each way bets – dead heat rules may apply. Rule 4 may apply.

4. Match betting refers to the winner of the Match/Game/Map/Round. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, unless the team/player is disqualified, in which case the team/player progressing to the next round will be deemed the winner.

5. Total Bets: All bets will be voided if the match is not completed unless settlement is already determined.

6. Correct Score: If the match is not completed, all bets will be voided, unless the outcome is already determined.

 

League Of Legends

1. Map Betting 2Way & 3Way: Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played, bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Kills markets: Will be settled based on the official scoreboard or game API id definitive in determining whether the death of a Champion counts as a kill.

3. First Blood: The team that is announced in-game to get "First Blood" wins this bet.

4. Race to X Kills: Settled on the first team who reach X kills on the in-game scoreboard. In the case of abandonment, all bets will be voided unless settlement is already determined.

5. Handicap Betting:Round/Maps Handicap: You bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

6. Correct Score: Bet on the exact match score. If a Correct score occurs that is not an option in our offer, all bets are lost.

7. Team To Score A Penta Kill: Bet if a Player in the named team will score a Penta kill.

8. Team To Score A Quadra Kill: Bet if a Player in the named team will score a Quadra kill.

9. Team To Win At Least One Map: Bet on the named team to win at least one map in the match.

10. Both Teams To Slay A Baron: Based on whether both teams to slay a Baron in the match.

11. Both Teams To Destroy An Inhibitor: Based on whether both teams to destroy an Inhibitor in the match.

12. Both Teams To Slay A Dragon: Based on whether both teams to slay a Dragon in the match or not.

13. Maps Over/Under: Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if the match is not completed, unless settlement is already determined.

14. Barons Slain Over/Under: Predict the number of barons slain in the game is over or under a certain threshold. All bets will be voided if the match is not completed, unless settlement is already determined.

15. Dragons Slain Over/Under: Predict the number of dragon slain in the game is over or under a certain threshold. All bets will be voided if the match is not completed, unless settlement is already determined.

16. Towers Destroyed Over/Under: Predict the number of towers destroyed in the game will be over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

17. Inhibitors Destroyed Over/Under: Predict the number of inhibitors destroyed in the game will be over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

18. Kills Scored Over/Under: Predict the total number of kills scored on the map in the game is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

19. Kills Scored Odd/Even: Predict the number of kills scored on the map will be odd or even.

20. To Draw First Blood: Predict the team who will have the first blood in the match.

21. Team to Destroy Inhibitor X: Predict the team who will destroy inhibitor X.

22. Kills Handicap: Predict the team which will get most kills in the match, given a certain handicap.

23. Team to Score Kill X: Predict the team who will score kill X, if no kill will be scored on the game, the stake will be refunded.

24. Team Number Of Maps Won: Predict the number of maps won by the team.

25. Team To Slay Baron X: Predict the team to slay baron X in the game, if no baron will be slayed, the stake will be refunded.

26. Team To Slay Dragon X: Predict the team to slay dragon X in the game, if no dragon will be slayed, the stake will be refunded.

27. Team To Destroy Tower X: Predict the team who will destroy tower X.

28. Maps Odd/Even: Predict the total number of maps played will be odd or even.

29. First Dragon Type: Predict the first dragon type in a game - Infernal, Mountain, Ocean, Cloud.

30. Largest Multi Kill: Predict the largest multi kill in a game.

31. Triple Kill: Predict if a team will score a triple kill in the game.

32. Time of First Blood: Predict the time interval when first blood will be scored.

33. Time of First Tower Destroyed: Predict the time interval when the first tower will be destroyed in a match.

34. Highest Killing Spree Over/Under: Predict if the highest killing spree will be over or under a certain threshold.

35. Team Number Of Kills Over/Under: Predict if the number of kills for that specified team will be over or under a certain threshold.

36. Total Gold Over/Under: Predict if the amount of gold for that specified team will be over or under a certain threshold.

37. Gold Handicap: Predict the team who will have a higher amount of gold, given a certain handicap. In case of Draw, the user gets his stake back.

38. Damage Handicap: Predict the team who will have a higher amount of damage, given a certain handicap. In case of Draw, the user gets his stake back.

39. Mega Creeps: Predict if there will be a mega creeps spawn in a map or not.

40. Team To Slay Rift Herald: Predict the team to slay a Rift Herald, the user gets his stake back if there is no kill.

41. Team To Draw The First Blood & Win The Map: Predict the team who have 1st kill and to be the winner of the current map.

42. Quadra Kill: Predict if there will be a Quadra kill scored in game or not.

43. Penta Kill: Predict if there will be a Penta kill scored in a game or not.

 

Defence Of The Ancients

1. Match Betting 2Way & 3Way: Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score: Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

3. Team To Win At Least One Map: Bet on the named team to win at least one map in the match.

4. Maps Over/Under: Predict if the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

5. Roshans Slain Over/Under: Predict if the number of roshans slain in the game is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

6. Kills Scored Over/Under: Predict if the total number of kills scored on the map in the game is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

7. Kills Scored Odd/Even: Predict if the number of kills scored on the map will be odd or even.

8. To Draw First Blood: Predict the team who will have the first blood in the match.

9. Race to X Kills: Settled on the first team who reach X kills on the in-game scoreboard. In the case of abandonment, all bets will be voided unless settlement is already determined.

10. Kills Handicap: Predict the team which will get most kills in the match, given a certain handicap.

11. Team to Score Kill X: Predict the team who will score kill X, if no kill will be scored on the game, the stake will be refunded.

12. Map Time Over/Under: Predict if the match time will be over or under a certain threshold.

13. Team Number Of Maps Won: Bet on the number of maps won by the team.

14. Maps Handicap: Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, draw being excluded.

15. Team To Slay Roshan X: Predict the the team to slay roshan X in the game, if no roshan will be slayed, the stake will be refunded.

16. Team To Destroy Tower X: Predict the team who will destroy tower X.

17. Maps Odd/Even: Predict the total number of maps played will be odd or even.

18. Team To Destroy Barrack X: Predict the team who will destroy barrack X.

19. Godlike Streak: Predict if in the match will be a godlike streak (9 kills without dying) or not.

20. Courier Kill: Predict if there will be a courier kill or not in the match.

21. First Active Rune Type: Bet on what type will first active rune be - Arcane, Haste, Invisibility, Double Damage, Illusion,Regeneration.

22. Killing Spree Before Minute X: Predict if there will be a killing spree (3 kills wthout dying) in the match before X minute of after X minute.

23. Largest Multi Kill: Predict the the largest multi kill in a game.

24. Time of First Blood: Predict the time interval when first blood will be scored.

25. Time of First Tower Destroyed: Predict the time interval when the first tower will be destroyed in a match.

26. Highest Killing Spree Over/Under: Predict the highest killing spree will be over or under a certain threshold.

27. Team Number Of Kills Over/Under: Predict the number of kills for that specified team will be over or under a certain threshold.

28. Total Gold Over/Under: Predict if the amount of gold will be over or under a certain threshold in a game. All bets will be voided if the match is not completed unless settlement is already determined

29. Gold Handicap: Predict the team who will have a higher amount of gold, given a certain handicap. In case of Draw, the user gets his stake back

30. Damage Handicap: Predict the team who will have a higher amount of damage, givem a certain handicap. In case of Draw, the user gets his stake back.

31. Mega Creeps: Predict if there will be a mega creeps spawn in a map or not.

32. Team To Draw The First Blood & Win The Map: Predict the team who have 1st kill and to be the winner of the current map.

33. Quadra Kill: Predict if there will be a Quadra kill scored in game or not.

34. Penta Kill: Predict if there will be a Penta kill scored in a game or not.

 

Counter Strike: Global Offensive

1. Match Betting 2Way & 3Way: Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score: Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

3. Winning Margin: Bet on the winner of the match with a given margin.

4. Double Chance: Bet that the result of the match will be 1X, 12 or X2.

5. Team To Win At Least One Map: Bet on the named team to win at least one map in the match.

6. To Go To Overtime: Predict if in the match will go on overtime or not.

7. Maps Over/Under: Predict if the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

8. Maps Odd/Even: Predict if the total number of maps played in a match will be odd or even.

9. Team Number if Maps won: Bet on the number of maps won by the team in the match.

10. Knife Kill: Predict if that in a match will be a knife kill or not.

11. Ace: Predict if in a round will be an ace (one team member will kill all the opponents in a round of CS:GO).

12. Molotov Kill: Predict if in a round will be a molotov kill or not (molotov= terrorist exclusive grenade)

13. Grenade Kill: Predict if in a round will be a grenade kill or not.

14. Team To Win Both Pistol Rounds & The Map: Predict if the specified team will win the pistol rounds(round 1 and round 16) and the map on the match.

15. Maps Handicap: Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, draw being excluded.

16. To Win By Elimination: Bet if on the match all the Counter-Terrorists will be killed by the Terrorist team or the other way around.

17. To Win by Defused: Predict if the bomb planted was successfully defusal not, if yes the Counter-Terrorists won the round.

18. To Win by Bombed: Predict if the bomb was successfully detonated or not, if yes, then Terrorist won the round.

19. To Win by Timeout: Predict if the round will be won by running down the time or not.

20. Rounds Odd/Even: Predict if the total number of rounds played in the match will be odd or even.

21. Rounds Over/Under: Predict if the number of rounds played in the match is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

22. Race To X Rounds: Settled on the first team who reach X rounds on the in-game scoreboard. In the case of abandonment, all bets will be voided unless settlement is already determined.

23. Round Handicap: Bet on the team which will win most rounds in the match, given a certain handicap.

24. Bomb Planted: Predict if the Terrorist will reach the counter base and plant the bomb in that round or not.

25. Team To Win Both Pistol Rounds: Predict if the specified team will win the pistol rounds (round 1 and round 16) in a match or not.

26. Team Rounds Over/Under: Predict if the number of rounds won by the team is over or under a certain threshold.

27. Team to Score Kill X: Predict the team who will score kill X, if no kill will be scored on the game, the stake will be refunded.

28. To Go to Overtime: Will the game be tied at the end of regulation time. If the points are tied, then over time will come into play where the teams will play an additional quarter until a winner is found. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

 

Hearthstone

1. Home Away: Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score: Bet on the exact match score.

 

King Of Glory

1. Home Away: Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score: Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

3. Maps Over/Under: Predict if the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

4. Asian Handicap: It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

 

NBA2k

1. Match Betting 2Way & 3Way: Bet on who wil win the match. Where the event finishes in a draw, 2-way market will be voided. If the match is abandoned at any time then all outcomes will be voided, except that the outcomes settlement is already decided.

2. Race To X Points: Settled on the team who reaches the quoted number of points first, in the event of an abandonment before time end then all bets will be voided unless settlement is already determined.

 

Overwatch

1. Asian Handicap: It is settled based on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

2. Match Betting 2Way & 3Way: Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

3. Draw No Bet: If the match ends in a draw after regular time, all bets are considered voided.

 

Rocket League

1. Match Betting 2Way & 3Way: Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score: Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

 

Starcraft Broodwar

1. Match Betting 2Way & 3Way: Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score: Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

3. Asian Handicap: It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

4. Team To Win At Least One Map: Predict team to win at least one map in the match.

5. Maps Over/Under: Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

6. Maps Handicap: Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

7. Maps Odd/Even: Predict if the total number of maps played will be odd or even.

 

Starcraft 2

1. Match Betting 2Way & 3Way: Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score: Bet on the exact match score.

3. Asian Handicap: It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

4. Team To Win At Least One Map: Predict team to win at least one map in the match.

5. Maps Over/Under: Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

6. Maps Handicap: Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

7. Maps Odd/Even: Predict if the total number of maps played will be odd or even.

 

Rainbow Six

1. Match Betting 2Way & 3Way: Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score: Bet on the exact match score.

3. Asian Handicap: It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

4. Maps Over/Under: Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

5. Maps Handicap: Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

 

Artifact

1. Match Betting 2Way & 3Way: Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score: Bet on the exact match score.

 

Warcraft

1. Match Betting 2Way & 3Way: Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score: Bet on the exact match score.

3. Asian Handicap: It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

4. Maps Over/Under: Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

 

Smash

1. Match Betting 2Way & 3Way: Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

 

FIFA

1. Match Betting 2Way & 3Way: Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

 

Call Of Duty

1. Match Betting 2Way & 3Way: Bet on who wil win the match. Where the event finishes in a draw, 2-way market will be voided.Where the event finishes in a draw, 2-way market will be voided. If the match is abandoned before the end time all outcomes will be voided, except for the outcomes for which settlement is already decided.

2. Correct Score: Bet on the exact match score.

3. Asian Handicap: It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

4. Maps Over/Under: Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.